Ekaterina Mamaeva

I shape the visual style of games and build the teams that create it

Art producer, art lead and game artist. Led the entire art direction at Wonder Studios. Designed interfaces at Softgames and led the Fishdom art team at Playrix.

Fishdom Hidden Match World Hexa Blast Word Solitaire Solitaire Home Story

Projects I have worked on.

Two areas of work

Art lead & producer

Planning the art pipeline, schedules and budget, hiring artists and outsourcers, quality control and a consistent visual style.

Senior UI artist

Game interfaces and visual style: from UI screens to the art direction of an entire project.

Experience

Hidden Pass screens and icon library

Wonder Studios

Art producer, artist, art lead. Led and contributed to more than 20 projects, from hyper-casual games to large meta games with rich functionality.

Fishdom game screen

Playrix

Art lead of Fishdom. Responsible for visual style, art quality and the team of artists.

Alice Season window from the Softgames game

Softgames

Senior UI artist on Solitaire Home Story. Responsible for all UI art; built a Figma library that streamlined the development team’s work.

Illustration: two heroes in spacesuits jumping on the moon next to a rover and a base

Marketing Art

Marketing illustrations and promo art.

Work: Wonder Studios

20+projects, from hyper-casual games to large meta games with rich functionality. Led their creation and contributed to it.

Team and process

Built teams for projects, assigned tasks, controlled art quality and deadlines, maintained documentation.

AI in production

Looked for more efficient solutions, introduced several AI systems for creating graphics and trained the art department to work with them.

Planning

Took part in long-term content planning meetings, broke down tasks and worked with marketing.

Playrix: Fishdom

Art lead of Fishdom. Managed the project’s in-house team: task breakdown, deadline control, collaboration with artists, documentation and quality control.

Solitaire Home Story

4+years as a UI artist on Solitaire Home Story.

Lead UI artist on Solitaire Home Story at Softgames, responsible for all interface art. Created a Figma library, moved the entire project into it and kept working on interfaces there. This noticeably simplified the development team’s work. Often made 2D art for the art team, such as backgrounds and window decor.

Marketing Art

12+projects with marketing art created for seasonal promotions and major game updates.

Ekaterina Mamaeva